nssw:register_mob("nssw:duckking", "Duck King", {
    type = "monster",
    hp_max = 180,
    hp_min = 180,
    collisionbox = {-1.2, -0.25, -1.2, 1.2, 4, 1.2},
    visual = "mesh",
    mesh = "king_duck.x",
    textures = {{"king_duck.png"}},
    visual_size = {x=10, y=10},
    lifetimer = 300,
    makes_footstep_sound = true,
    view_range = 30,
    rotate = 270,
    duck_father = true,
    walk_velocity = 1,
    fear_height = 4,
    run_velocity = 2,
    damage = 8,
    jump = true,
    sounds = {
        random = "duckking",
        attack = "duckking",
    },
    drops = {
        {name = "nssw:life_energy",
        chance = 1,
        min = 7,
        max = 8,},
        {name = "nssw:duck_legs",
        chance = 1,
        min = 40,
        max = 50,},
        {name = "nssw:helmet_crown",
        chance = 1,
        min = 1,
        max = 1,},
        {name = "nssw:duck_beak",
        chance = 4,
        min = 10,
        max = 20,},
        {name = "nssw:duck_feather",
        chance = 3,
        min = 20,
        max = 40,},
    },
    armor = 50,
    drawtype = "front",
    water_damage = 0,
    floats = 1,
    lava_damage = 5,
    light_damage = 0,
    on_rightclick = nil,
    attack_type = "dogshoot",
    dogshoot_switch = true,
    dogshoot_count_max = 9,
    blood_texture="nssw_blood.png",
    blood_amount=50,
    stepheight=2.1,
    knock_back=0,
    jump_height=12,
    arrow = "nssw:duck_father",
    shoot_interval=3,
    shoot_offset =-1,
    animation = {
        speed_normal = 15,
        speed_run = 25,
        stand_start = 60,
        stand_end = 140,
        walk_start = 0,
        walk_end = 40,
        run_start = 0,
        run_end = 40,
        punch_start = 190,
        punch_end = 220,
        shoot_start = 160,
        shoot_end = 180,
    },
})
